Developer finally accepts that Outriders' grind is just too much | PC Gamer - buckinghamdefe1965
Developer finally accepts that Outriders' grind is just too much
Developer People Can Alert has announced that the next patch for Outriders, currently being tested and due to launch next week, will make major changes to the courageous's loot system and Legendary drops. Since launch, players have complained about how these endgame weapons and items are doled out, and non just the flatten rate, but the various 'gates' placed around getting specific types.
Well, People Can Fly's doing something about it. Punter late than never. Legendary drop rates are passing to cost increased by 100% across the board, while the previous 'level brackets' bequeath cost remote, meaning the items will Begin to drop when defeating an enemy of any level (though the lowborn scaling will relieve go for).
In addition, the game will introduce an anti-duplication system (getting tenfold drops of the same Legendary was a frequent complaint) that will mean whatever duplicate items are re-rolled at one time. "Note that this scheme does not guarantee that all throw off will be unique," the developer clarifies. "Preferably, it is designed to provide a second roll at avoiding a duplicate."
There are also changes to what bosses testament strike down, and the luck system in general has been improved and so "players should no more experience very long droughts without a Legendary item dropped during end game."
Finally, Outriders recently issued players with an 'admiration pack', and the rollout went a little awry. "We're sorry that many of you received a weapon you already previously had obtained. This was not our intention," People Give the axe Fly states. The developer is re-working the package and will re-grant information technology to players World Health Organization've claimed it since it was released. Such a hitch is at the least relatively minor, unlike the horrible bug that started wiping proscribed players' entire inventories back in Apr.
There are a bunch of other bug fixes and minor gameplay tweaks in the full notes, but the biggest change Hera is undoubtedly that change to Legendaries: an 100% increase in the drop rate suggests an acceptance that something was inside so. Whether this helps Outriders stay interesting in the long-term, however, remains to be seen.
Source: https://www.pcgamer.com/developer-finally-accepts-that-outriders-grind-is-just-too-much/
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